![]() Your storage is filled with most of the items in the game, totaling to 800. Locks up the game for a bit, and then returns control. Places the item/Pokemon you've created into the "Additional Type" that's been selected. Removes everything from the "Additional Type" that you selected, without warning. Immediately changes the item to an Unown A stone, and lets you change a number from 0-12. If "Egg" was selected in "Additional Type", this sets which Pokemon will hatch from the egg, else it does nothing. There are a total of 1001 items, including dummied-out items, from 0-1000.Ĭhanges the selected Pokemon from 0-1152. "そうこ"(Storage) sets it to your storage.Ĭhanges the item being created, if the Additional Type calls for it. "トレジャーバッグ"(Treasure Bag) sets this option to your bag. Selecting it opens a menu with 5 options, and a small window appears at the bottom, reflecting your currently selected options.Ī new menu appears with three options: "たまご"(Egg) sets this option to Chansey's Daycare. The shop items and jobs are re-rolled and the egg in the daycare will be one day closer to hatching.Įxtremely in-depth item editor, which for some reason also handles Chansey's Daycare. This immediately closes the menu when selected, and refreshes Treasure Town as if it were a new day. It still doesn't seem to do much anymore. Sends you to the "Debug Log" option from the Top Debug Menu. Check here for more specific information. Sends you to the "Debug Switch" option from the Top Debug Menu. The previous touchscreen bug also applies here. Also notable is that this menu has two options for a "T00P04" location, which do nothing when selected this is one of the only surviving mentions of such a location in the game. Notably, this is the main way to get to the Debug Room with your save file: just go to any of the "T00P0X" locations. This appears to be a little bugged, though: many of the options don't seem to do anything when selected, and many others will just warp you to the upper-left-bound of the location and softlock. Press A on a location to be warped to it. They use their internal names, similarly to the "Ground Script Check" option in the Top Debug Menu. This lists all of the game's locations in internal order, defaulting to the room you're currently in. Scenario Settings automatically changes the balance as you progress through the story, while the other options set it manually. Like above, this affects your partner's stats as they level up. ![]() The first option says "シナリオせってい"(Scenario Settings), while the the rest say "バランス 0"(Balance) through "バランス 7". This affects your stats as you level up, and changes as you progress through the story. This affects which set of dialogue your partner speaks, which depends on their species in normal gameplay.Ī view-only variable that changes from "バランス 0"(Balance) through "バランス 7". This does not actually affect your hero's gender, however.Ĭhooses between "タイプ 1"(Type), "タイプ 2", and "タイプ 3". This also changes which set of dialogue they use. ![]() This changes the color of your textbox, where blue is male and pink is female. Appears to always be set to 0 by default, no matter where you are in the story.Īllows you to choose either "おとこ"(Male) or "おんな"(Female). Unsure, Allows you to select a number from 0-255. This naturally increases as you progress through the post-game. When the player resumes the game, he/she will find the Job that the password gives on the Job List (Picture 15).Allows you to choose each chapter of the game, including the prologue, main chapters, the ending, the post-game chapters, and finally a completed file. After deleting one Job, it’ll repeat the progress of Pictures 9 to 13. However, if the Job list is already full, it’ll request you to delete an unwanted Job from the job list before the game is saved (Picture 13 and 14). If there are less than 8 Rescue Jobs on the Job List, the Job that the Wonder Mail gives will be added to the list (Picture 12). ![]() Then the dialogue box will display ‘Your adventure will be saved.’ (Picture 10) Then the process will be saved (Picture 11). If the inputed password is correct and accepted, a dialogue box will pop up, saying ‘Received the Wonder Mail!’ (Picture 9). If the player selects yes, he/she returns to the screen of Step 4 and can correct the password (Picture 7).However if the player selects Cancel, he/she simply returns to the main option screen (Picture 8). If the password is wrong, a dialogue box will pop up and asks you if you want to input the password again (Picture 6). Then a dialogue box appears and says ‘Please enter the Wonder Mail password.’(Picture 2) After that, a keyboard appears (Picture 3) and the player types in the password (Picture 4). In order to input Wonder Mails, the player must choose ‘Wonder Mail’ in the main option screen (Picture 1).
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